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Mod author cookbook ​

Task-by-task recipes for writing a T3SDK mod: short, concrete answers to "how do I...", each with a minimal working example. Start with Your first mod if you have not built one yet; come back here once you have something loading and want to do something specific with it.

Every recipe links back to the mod API reference and to the mod author guide's own pages (The mod lifecycle, Packaging, Content and texture packs, Publishing, Map editing) for the full rules; the recipes only show how to apply them to one task.

Getting going ​

Going further ​

Content ​

Keeping it working ​

  • Debug a mod — why a mod did not load, watching it run, reading a crash report, and attaching a debugger.
  • Play well with other mods — hook conflicts, load order, API versions, and what T3SDK does and does not isolate between mods.

A fan project, not affiliated with or endorsed by Ion Storm, Eidos or the owners of the Thief series. Buy the game.